My Cinefex assignments usually require me to peek behind the scenes on the latest feature films. This issue, my task was a little different. Inspired by the recent boom in virtual reality, the editorial team decided it was high time we took a look at the brave new world of immersive entertainment.
As a VR virgin, I had a basic working knowledge of virtual reality, but little more. Still, it’s sometimes better to go in baggage-free than laden with preconceptions. But where to start?
A quick round of research confirmed what I already suspected – VR hardware and software are developing so fast that even the online technology sites are having a hard time keeping up. Published every two months, Cinefex has a long-lead production schedule, meaning any attempt to make this a tech-based article was doomed to failure.
That was fine by me. While I knew I’d be talking tech to a degree, what really interested me were the creative challenges faced by industry professionals as they explored new ways of working in a largely untried medium. As I began to contact potential interviewees, it soon became clear that a surprisingly large number of people working in virtual reality come from the world of visual effects – Cinefex’s specialist subject.
I ended up with 22 interviewees, and after hours of conversation found that I’d amassed around 80,000 words of transcript. Topics ranged from shooting methodologies to camera tech, creative philosophies to nuts-and-bolts issues like how do you edit a 360-degree film? In an immersive experience should you acknowledge the presence of the viewer? When the camera sees everything, where the heck do you hide the crew?
With so much material, it took me a long time and many drafts to find structure in the chaos. It was my visual effects contacts who came to the rescue, when I realised that through their many and varied experiences I could track all the aspects of virtual reality that I wanted to cover – they effectively became my guides.
Among those who helped steer me along my path were: Ben Grossmann – visual effects supervisor of Hugo and now boss of VR specialists Magnopus; Robert Stromberg – production designer on Avatar, director of Maleficent and now head of The Virtual Reality Company; John Gaeta – visual effects supervisor of the Matrix movies, now creating VR experiences in the Star Wars universe at ILMxLAB; Saschka Unseld, director of Pixar’s The Blue Umbrella and creative director at Oculus Story Studio … the list goes on, and I’m grateful to each and every one of the people who gave me their time.
If you want to get clued up on everything that’s fizzing right now in virtual reality, you can read my article, The Dreamsmiths Unleashed, in Cinefex 151. Picking up a copy means you also get to enjoy in-depth coverage of Rogue One: A Star Wars Story, Westworld, Passengers and A Monster Calls.
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